Tuesday, October 11, 2011

Leadups and New Spaces

So the last time you heard from our intrepid adventurers, they had just been griefed and were trying to get things ready for the opening... and then... things got even better....


When we first envisioned the space for <<Ground Zero>> we wanted a corner beach lot, preferably west facing to take advantage of the sunsets.  But ZoHa Islands, the land company we were dealing with, did not have any available on a commercial sim.  The commercial sim aspect was also important because it allows us to have more people on the sim.  So we took a nice not-corner space on Atlantizz, a very low traffic commercial sim.   Our neighbors on the corner were very nice and owned a small club that didn't seem to have very many people attending.

So.. on Thursday, the day before our opening, I happened to be in-world to see if I could figure out what happened to our stuff and get things locked down so it wouldn't happen again.  Suddenly I noticed that the  corner lot had been emptied.  The club was gone.  And then... a for-sale sign appeared.  I frantically text messaged GMetal who was at his RL job and told him I wanted to get it.  He said "go for it" so I did.  And I started moving things.  And it didn't stop until about 2 hours before we opened.  Actually it didn't really stop until Sunday night when we relinquished ownership of our first parcel.  Actually, we are still tweaking and modifying things, particularly the landscaping.  I think it will be an ongoing process, but I am really liking how it looks.

The nice thing about getting this corner space was that we had already considered how we would use such a space so it went together very quickly.  We were able to take a few lessons we had learned from our first go-around of putting the parcel together and were able to do a few things a little bit better this time.  For example, the art pavilion, which was modified from a pre-fab building was a bunch of un-linked individual pieces on the first parcel.  This time, after it was modfied, I linked all the pieces together and made it one piece.    GMetal was able to do the same with the stage.  This means we can conceivably pick up and move things if needed, although we don't intend to do so... more importantly, now we have COPIES of things.

The layout of the space is pretty open.  When you teleport into the space, the landing zone puts you directly in front of the art pavilion and you move forward towards the music stage and the hangout gazebo.  We have the stage over the water on the northeast corner of the parcel.  It is open to the sea and I really love the way it feels.  The hangout gazebo is a comfy seating area where people are welcome to hang out before or after shows.  When we don't have shows, voice should be enabled so folks can talk to one another. On the ground on the right side of the art pavilion (as you are facing the pavilion, next to the palm tree), there is a teleport point that will take you up to the sky lounge.  The lower floor of the sky lounge is set up as a conference center.  We can add video screens if needed and everyone is welcome to talk to me about scheduling use of that space for meetings.  The upstairs of the sky lounge is open and can be used for parties, intimate shows, etc.  Behind the art pavilion, there is a tropical garden and seating area.  Next to the water at the southwest corner, there is a tai chi and meditation area. 

We hope that you will come and explore.. it's not a huge space but we are growing to love it and hope you will too.

p.s.  I will be adding pictures to this post once I can get some good ones of the space as it is right now  :)

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